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  1. A slower speed of light

    A Slower Speed of Light was developed in hopes of being used as an educational tool to explain special relativity in an easy-to-understand fashion.

  2. Explain Shell

    Write down a command line to see help text for each argument.

  3. Explain Shell

    Write down a command line to see help text for each argument.

  4. Paper HN

    Read Hacker News as an old paper.

  5. The SQL Murder Mystery

    A small detective game solved by querying a SQL database.

  6. Fractal Jigsaw Puzzle

    A browser puzzle built around recursive fractal pieces.

  7. The slow death of the poweruser

    A lament for software that increasingly sidelines advanced users and local control.

  8. Blogs on HN

    Browse blogs linked on Hacker News.

  9. Printed

    Print your own analog cameras.

  10. Droste's Lair Post

    A playful piece about recursive imagery and Droste-style visual effects.

  11. Blinky Pointer

    This is how students were learning about pointers.

  12. The Collector’s Fallacy

    A warning against collecting information without turning it into understanding.

  13. Algorithms for Modern Hardware

    Upcoming high performance computing book by Sergey Slotin.

  14. Very early C compilers and language

    Historical material on the earliest versions of C and its compilers.

  15. Does anybody know this fractal?

    It’s likely not a standard named fractal.

  16. Darwin (Programming Language)

    Darwin (1961) is one of the earliest programming games, where players write small machine-code programs that compete inside a shared memory 'arena'.

  17. This Page is Designed to Last

    A Manifesto for Preserving Content on the Web.

  18. broider

    Tool for making 9-patch borders.

  19. Grandpa's Photos

    A small project built around old photographs and family memory.

  20. Notes on randomized algorithms

    Lecture notes introducing randomized algorithms and probabilistic analysis.

  21. Beej's Quick Guide to GDB

    A compact guide to debugging C programs with GDB.

  22. In Praise of Links

    A small essay defending links as one of the web's best habits.

  23. VADS

    Over 140,000 images from over 300 art and design collections in the UK, free for use in education Tags: art, archives.

  24. NeetCode

    Interview LeetCode questions plus video solutions nicely explained.

  25. Ray Tracing in Notepad.exe at 30 FPS

    A wonderfully ridiculous hack that turns Notepad into a fast renderer.

  26. Donald Knuth Non-Tech Reading List

    Knuth's personal list of recommended non-technical reading.

  27. Cube Composer

    Solve puzzles by thinking like a functional programmer.

  28. Balancing Cube

    The article describes a self-balancing cube that can stand on its corner by using three internal reaction wheels controlled by a feedback system.

  29. Calculus Made Easy

    calculusmadeeasy.org is an online version of Calculus Made Easy (1910) by Silvanus P.

  30. Learn Prolog Now!

    A free online textbook for learning Prolog from the basics upward.

  31. The Boltzmann Brain

    A reference on the unsettling cosmological thought experiment of Boltzmann brains.

  32. Competitive Programmer's Handbook on GitHub

    Classical book to learn algorithms and data structures for competitive programming contests.

  33. The Diamond-Square Algorithm

    Method for generating heightmaps for computer graphics.

  34. T3X: Reload

    A compiler book from the T3X world.

  35. McNamara Fallacy

    A reference on the error of valuing only what can be easily measured.

  36. Skip Lists are fascinating

    Skip lists are simple and yet have the same asymptotic efficiency as much more complicated balanced trees.

  37. The Universe is Dark

    A moody little game about light, darkness, and exploration.

  38. The manuscripts of Edsger W. Dijkstra

    An archive of Dijkstra's notes, essays, letters, and technical manuscripts.

  39. There are 665 open licences, most are pretty rubbish

    A blunt take on license proliferation and why simplicity matters.

  40. Why Everything is Becoming a Game

    A reflection on gamification and why it is spreading far beyond games.

  41. Joybubbles

    A reference on the famous phone phreak and countercultural media figure Joybubbles.

  42. Visualising the beauty of PI

    PI on a grid, random walk of digits, circular web-walk, histograms.

  43. Marchetti's Constant

    A reference on the idea that daily travel time tends to stay roughly constant.

  44. Rule 110

    A reference on the famous cellular automaton with surprisingly rich behavior.

  45. A Hundred Thousand Billion Poems

    A reference on Raymond Queneau's combinatorial poetry machine.

  46. Raw Web

    A small-web directory with a taste for rough edges and personal publishing.

  47. A journey and a method for drawing spheres

    Tthe author developed a practical method for accurately drawing rotated spheres by combining geometric intuition with spherical coordinates and rotation formulas, then translating that theory into a simple step-by-step drawing technique.

  48. Have a donut (2006)

    The original spinning ASCII donut rendered in famously compact C.

  49. The humble programmer

    Dijkstra's overview of the programming universe.

  50. Sandtris

    Tetris game that plays with sand.