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A Slower Speed of Light was developed in hopes of being used as an educational tool to explain special relativity in an easy-to-understand fashion.
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Write down a command line to see help text for each argument.
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Write down a command line to see help text for each argument.
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Read Hacker News as an old paper.
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A small detective game solved by querying a SQL database.
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A browser puzzle built around recursive fractal pieces.
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A lament for software that increasingly sidelines advanced users and local control.
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Browse blogs linked on Hacker News.
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Print your own analog cameras.
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A playful piece about recursive imagery and Droste-style visual effects.
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This is how students were learning about pointers.
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A warning against collecting information without turning it into understanding.
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Upcoming high performance computing book by Sergey Slotin.
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Historical material on the earliest versions of C and its compilers.
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It’s likely not a standard named fractal.
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Darwin (1961) is one of the earliest programming games, where players write small machine-code programs that compete inside a shared memory 'arena'.
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A Manifesto for Preserving Content on the Web.
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Tool for making 9-patch borders.
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A small project built around old photographs and family memory.
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Lecture notes introducing randomized algorithms and probabilistic analysis.
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A compact guide to debugging C programs with GDB.
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A small essay defending links as one of the web's best habits.
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Over 140,000 images from over 300 art and design collections in the UK, free for use in education Tags: art, archives.
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Interview LeetCode questions plus video solutions nicely explained.
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A wonderfully ridiculous hack that turns Notepad into a fast renderer.
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Knuth's personal list of recommended non-technical reading.
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Solve puzzles by thinking like a functional programmer.
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The article describes a self-balancing cube that can stand on its corner by using three internal reaction wheels controlled by a feedback system.
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calculusmadeeasy.org is an online version of Calculus Made Easy (1910) by Silvanus P.
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A free online textbook for learning Prolog from the basics upward.
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A reference on the unsettling cosmological thought experiment of Boltzmann brains.
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Classical book to learn algorithms and data structures for competitive programming contests.
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Method for generating heightmaps for computer graphics.
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A compiler book from the T3X world.
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A reference on the error of valuing only what can be easily measured.
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Skip lists are simple and yet have the same asymptotic efficiency as much more complicated balanced trees.
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A moody little game about light, darkness, and exploration.
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An archive of Dijkstra's notes, essays, letters, and technical manuscripts.
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A blunt take on license proliferation and why simplicity matters.
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A reflection on gamification and why it is spreading far beyond games.
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A reference on the famous phone phreak and countercultural media figure Joybubbles.
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PI on a grid, random walk of digits, circular web-walk, histograms.
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A reference on the idea that daily travel time tends to stay roughly constant.
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A reference on the famous cellular automaton with surprisingly rich behavior.
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A reference on Raymond Queneau's combinatorial poetry machine.
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A small-web directory with a taste for rough edges and personal publishing.
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Tthe author developed a practical method for accurately drawing rotated spheres by combining geometric intuition with spherical coordinates and rotation formulas, then translating that theory into a simple step-by-step drawing technique.
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The original spinning ASCII donut rendered in famously compact C.
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Dijkstra's overview of the programming universe.
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Tetris game that plays with sand.