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Getting started with Embedded Systems
Being a backend engineer by day, mostly involved in web development, I tend to explore different areas and domains at night.
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Dogfight! - Client MVP
In the previous parts the focus has been on laying some foundations for the core logic of the game, there is still plenty to do and the code is barely prototypical, no real test has been done yet but it’s good enough to try and show something on a terminal
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Dogfight! - Binary protocol
A very simple core that should allow for basic interactions is roughly defined, the prototype is currently comprised by: A TCP server, with very rudimentary handling of connections A game state, representing the main structure of any given match A default…
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Dogfight! - Elixir server
Starting with the server side of the game (code can be found in the GitHub repository), Elixir is pretty neat and allows for various ways to implement a distributed TCP server.
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Dogfight!
A couple of weeks ago, inspired by an as gripping as nerdy tv series (check out Halt and Catch Fire 🔥), I explored a little idea, a small, self-contained low level project to build an old arcade game - battletank arena - with a little kink in the form of a
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Battletank!
Small project idea to have some fun with C, a micro multiplayer classic game with as less dependencies as possible.
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Rust code platform - part 1
Small project idea to have some fun with Rust and try to build something as close as possible to being production-ready.
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Time-series adventures
Databases, how they interact with the filesystem at low-level, have always represented a fascinating topic for me.
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Exploring nerves on an RPI4
Small dump of a tiny presentation I made for a rather small audience on Elixir Nerves and Phoenix liveview.
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Pubsub with asyncio
Pubsub is one of the most recognizable patterns in computer science, employed as a simple solution to a wide range of problems, with different implementations.