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Articole: 30
  1. TLDR: We are very quick to hand companies tax breaks.

  2. TLDR: Written version of the talk I gave at Develop Brighton 2026.

  3. TLDR: Post GodotCon brain dump.

  4. TLDR: This is the extended written version of a talk I gave at GodotCon.

  5. TLDR: After shipping Augmental Puzzles on Meta (Feb 3rd) and Steam (Feb 13th), I spent a lazy Sunday porting our XR screenshot capture code back to Godot main as a PR.

  6. Audio Recording this blog post is written from TLDR: Back from Contingency, a lovely residential roleplaying convention in Sunny Hunny.

  7. TLDR: Netflix calling out cloud gaming as a 2026 priority to shareholders got me thinking about an entire design space I've been orbiting my whole career.

  8. TLDR: I just watched the Neo trailer.

  9. A mate pinged me recently because a student friend of theirs had a specific question: how do you actually get into game engine development?

  10. TLDR OpenXR now has a sensible generic controller profile Digital buttons (menu, primary, secondary) Analogue trigger & grip Joystick axes & touch Grip/Aim pose tracking This is a boring-but-huge deal: no more "laughably unusable" default controller STAND…

  11. I hit two massive problems a few months back.

  12. What do studio closures, a changing funding landscape, cancer, A&E, and co-working spaces have in common?

  13. The Godot Rough Patch

    TLDR: Shipping a game with Godot is hitting all the expected rough patches around polish, tech milestones, and store compliance.

  14. I've been doing a 30 day video challenge on YouTube and lately speaking a lot about VR topics.

  15. Building for Watchy

    A short article on a little hobby code project resulting in two watch faces.

  16. Industry Context Recently, I attended GodotCon and gave a talk at Develop North.

  17. Godot Modular Design

    There are many reasons I think that Godot is a great technical base and has a robust future, but chiefly among them is the modular way in which things are built and designed with the assumption that parts will be ripped out, replaced and improved.

  18. Wider Games Industry

    Disclaimer: This is a bad news bear piece.

  19. It’s been a while since I started this little gamedev journey and I wanted to talk about all the bits that aren’t gamedev so I can share what I’ve been up to.

  20. I’ve struggled the last two weeks to make time to write about creative tools and volumes.

  21. The long-established default in the modeling space has been the transition from pushing pixels to manipulating points in space.

  22. Godot on Console

    Taking a break from my tools articles to write about Godot on PS5 and PSVR2.

  23. Hardware Handcuffs

    At the backend of almost years of creative tooling work with Substance 3D Modeler and Dreams I am brain dumping lessons learnt and this week I want to talk about what the actual data handcuffs are.

  24. As part of my brain dump series on writing creative tools off the back of Substance 3D Modeler and Dreams I want to talk about WHY I was working on creative tools.

  25. Godot: The Secret XR Tech Move

    As part of my brain dump series on writing creative tools off the back of Substance 3D Modeler and Dreams I want to talk about technical innovation and the importance of your Tech Stack for Virtual Reality productivity and creativity software.

  26. As part of my brain dump series on writing creative tools off the back of Substance 3D Modeler and Dreams I want to talk about the state of Virtual Reality for productivity and creativity.

  27. August 2nd was my last day on Adobe Substance 3D Modeller.

  28. When to go C++ in Godot

    I'm working on a VR game in Godot 4.x and well it has been long since that I admitted I would need to hack open the engine and make changes.

  29. Wildsea Campaign

    So recently I closed off my Second Moon DnD campaign after two and half years.

  30. Dice Rolls in Table Top

    I've been thinking a lot lately about dice rolls as I consider reviving my old Channels of Power ttrpg and doing a v2.0 and launching some new campaigns and modules but this got me thinking about my old friend, dice probability.