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Articole: 119
  1. They can be dragged and stuff!

  2. Exploring the tools of the trade.

  3. Phones and Phonies

    Commodore Shenanigans Through The Ages.

  4. A system software release for the ages.

  5. Comparing hypes and bubbles.

  6. Memorable pixel art from the Amiga demo scene.

  7. On copying, tracing, converting and prompting.

  8. On software architecture and the paradox of machine-assisted programming.

  9. Short summary: This didn't happen.

  10. Screenshots from another era.

  11. On sustained western growth and Artificial Intelligence.

  12. Can Fat Mike Skate?

    Large Language Mixups.

  13. The Peach meme

    On CRTs, pixels and signal quality (again)

  14. Creative use of a system staple.

  15. Thoughts on a generational subculture.

  16. Creating something new isn't living in the past.

  17. Deal or no deal?

  18. This is why we can't have nice things.

  19. What's in a logo?

  20. The Meaning of Icons

    Thoughts on cryptic ideograms and stylized squares.

  21. Living in the past has never been easier.

  22. Desktop Icons Of Yore

    Fun, ugly, crazy and beautiful.

  23. Computers were more fun when they weren't for everyone.

  24. Exploring the unnecessary, part 3735928559

  25. Revolutionizing the desktop since 1975.

  26. Scandal, scandal!

  27. The pride of Skövde, Sweden.

  28. Are you loving every second of your job?

  29. Misc: Quines

    An honest man scores a single point on a silly test.

  30. For those of us who didn't receive a case of beer with our computer.

  31. Cosy Computing

    On the soulful qualities of home computers.

  32. On Cathode Ray Tubes, nostalgia and anachronisms.

  33. We all want the system we can't have.

  34. Stupid Slow

    On the perceived speed of computers.

  35. Is Winter Coming?

    Thoughts on articifial intelligence and lofty expectations.

  36. Old codger yells at software, part the latest.

  37. Swedish Puns

    In a strange turn of events, regular datagubbe programming will resume after this short break of Swedish nonsense.

  38. A detailed account of the rise and fall of an Amiga zealot.

  39. Documented, undocumented, unfinished and useful.

  40. The Kaleidoscopic Magical Motion Machine.

  41. We value your valuable input, valuable input valuer!

  42. In which we once more delve into the world of user interface design.

  43. Hacker culture and politics in postmodern fact and fiction.

  44. Scene Archetypes

    The ones making Amiga 500 fun.

  45. Nature for Nerds

    Hungry hedgerow hacks for city slickers.

  46. On geopolitics, economics, class, looming austerity... and Twitter.

  47. ...and why hypothetical AI:s won't, either.

  48. A Life Less Ads

    Angry man yells at late stage capitalism.

  49. Everyday Carry

    Always prepared!

  50. Exploring the customized toolboxes of yore.