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I needed a more robust way to switch Screens.
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Today I learned about Apotris.
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New entry for the devlog: We now have a proper distinction between singleplayer/multiplayer-coop.
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Started tackling (coop) multiplayer… I broke quite a bit of my input logic (have yet to understand why), but overall it does what I expect !
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After going through the topic of SRS I have to admit: it feels like a totally different game.
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I was today years old when I learned, that my approach to dropping blocks is super naive.
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Small update… already way more playable.
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Over Christmas holidays I spend some time playing with the firefly-zero SDK.
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I recently learned about smee, which is a tool to forward webhooks (or any other kind of HTTP Post request) to a locally running service.
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This is a now page.