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  1. MUI

    MUI is a cross-platform, GPU-accelerated user interface framework for use inside my demos and projects.

  2. MSynth

    MSynth is a work-in-progress, SuperCollider-like synthesizer for future live coding performances.

  3. TokenFu

    TokenFu is a compact cross-platform toolbar UI for keeping an eye on API token usage and estimated cost.

  4. Sculpt

    Sculpt is a prototype touch-first sculpting application for shaping a 3D mesh directly on a phone.

  5. Threadz

    Threadz is a work-in-progress iOS puzzle game about arranging a solution on a grid and then watching it play out.

  6. RTS Landscape Generator

    This is the beginning of a real-time strategy game, currently focused on generating a convincing landscape from modular terrain pieces.

  7. MegaCity

    MegaCity turns a source tree into an explorable 3D city, with buildings, trees and connections depicting the layout of the codebase.

  8. ScoreView

    ScoreView is an experimental piano teacher that turns a musical score into an adaptive practice session.

  9. SatView

    SatView is an interactive satellite, sky, and solar system viewer.

  10. Draxul

    Draxul is an agentic client/server shell with persistent workspaces and a hardware-accelerated terminal UI for Windows and macOS.

  11. Geek Fast

    Geek Fast is a SwiftUI app I built to track my fasts with a suitably nerdy dashboard.

  12. First Contact DCRX

    First Contact DCRX is my home-built QRP CW transceiver, documented in a 29-video build log from early receive tests through to the first QSO.

  13. WBR Regen

    WBR Regen is my 7 MHz regenerative receiver build, boxed in a Hammond enclosure and finished with a custom two-color fascia printed on my Bambu Lab printer.

  14. The Soldersmoke DCRX

    The Soldersmoke DCRX is my home-built 80-meter direct-conversion receiver.

  15. Morse Beacon

    Morse Beacon is a compact RP2350-powered device that generates a repeating Morse signal from a small, self-contained box.

  16. Morse

    I’ve been learning Morse code, in order to build and use a transceiver.

  17. Rezonality

    Rezonality is the current iteration of my live coding tool.

  18. Zing

    Zing is a simple audio integration library.

  19. As part of an astronomy course, I generated a Hertzsprung-Russell diagram from Gaia satellite data.

  20. Crypto Bot

    The nice part of cryptocurrency is how easy it is to talk to the exchanges and gather data.

  21. Sonic Pi Shader

    I added a simple API to the Sonic Pi codebase.

  22. Live Coding Experiments

    Live Coding Experiments brings together several components I built while exploring programmable music, audio and visualization.

  23. MAudio

    I’ve been working on a graph-based synthesizer for some time, as part of my larger live coding project.

  24. Sonic Pi

    I contributed a pair of scopes to Sonic Pi 3.2.

  25. Zep

    Zep is a lightweight editor, designed to be used inside a 3D engine.

  26. Nsight Graphics

    I currently work on Developer Tools at NVIDIA.

  27. Easy Render

    Easy Render is a lightweight sample of how to do simple CPU drawing to a Windows window.

  28. Voxels

    Most graphics programmers have played with voxels/Minecraft-style rendering.

  29. Mgfx

    Mgfx is a teaching framework I’ve used at York Developers.

  30. Gestures

    Recognizing gestures for a spell-casting game idea.

  31. Game Of Life

    Implementing Game of Life is a classic programming challenge.

  32. Stocks

    Understanding how option trades evolve over time is key to being able to trade them effectively.

  33. Ray Tracer

    Every graphics engineer should write a ray tracer at some point.

  34. Mazes

    Generating mazes in code is a fun challenge.

  35. Connect4

    At the York Code Dojo, we spent an evening writing a connect 4 player.

  36. Scheme

    Building a Lisp interpreter is an interesting exercise, especially if you are new to functional programming.

  37. Crochet Blankets

    I started making blankets because I’ve always been fascinated by pattern problems, and I was looking for a non-technical hobby in my down-time.

  38. We are Family

  39. The Minster

  40. Silas

  41. Nell

  42. MapMindz

    MapMindz was a little application I wrote for Microsoft Surface 1.

  43. Emperor Constantine

  44. Asteroids

    Asteroids is a compact MGFX teaching demo that makes simple game physics easy to see, tune, and play.

  45. Boardz

    Boardz was a collection of turn-based board games released for iPhone and iPad.

  46. MornyGo

    MornyGo is a C++ engine I wrote to play Go, combining an opening book with Monte Carlo tree search, UCT and RAVE.

  47. Game

    I like to tinker with game development occasionally; my hex planet app shown here is one such example.

  48. NanoVg (D3D Backend)

    NanoVG is a 2D vector library.

  49. Angelic

  50. Breakfast with Bunny