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  1. Playing on the Beach

  2. Early Shader Debugger

    An early shader debugger for the DirectX Reference Rasterizer.

  3. DXSAS

    To support our developers in implementing DXSAS shader semantics, I developed an example tool that implemented the SAS processing and allowed you to combine full-screen effects.

  4. NVIDIA FX Composer

    FX Composer 2.5 was a powerful integrated development environment for shader authoring.

  5. Lens Flare

    Texture masking for faster lens flare.

  6. NV Shader Linker

    NV Shader Linker was an attempt to build a traditional fixed-function graphics pipeline using a series of shader fragments.

  7. NVIDIA Effects Browser

    My first job at NVIDIA was writing a tool to enable developers to understand vertex and pixel shaders.

  8. DX Driver

    At 3DLabs, I ran the DirectX Driver team.

  9. Early RAM Board Designs

    These are two RAM expansion designs from one of my earliest hardware jobs, before I started my electronics degree.