Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
-
An early shader debugger for the DirectX Reference Rasterizer.
-
To support our developers in implementing DXSAS shader semantics, I developed an example tool that implemented the SAS processing and allowed you to combine full-screen effects.
-
FX Composer 2.5 was a powerful integrated development environment for shader authoring.
-
Texture masking for faster lens flare.
-
NV Shader Linker was an attempt to build a traditional fixed-function graphics pipeline using a series of shader fragments.
-
My first job at NVIDIA was writing a tool to enable developers to understand vertex and pixel shaders.
-
At 3DLabs, I ran the DirectX Driver team.
-
These are two RAM expansion designs from one of my earliest hardware jobs, before I started my electronics degree.