Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
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Here is a semi-organized list of things I have worked on: https://chrisgreendevelopmentblog.wordpress.com/about/ Here is a link to an AMA i started if anyone has questions: https://www.reddit.com/r/AMA/comments/1uyk4wf/ama_retired_from_game_and_tech_indus…
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A very useful system to have, especially in large codebases (including in game development) is an automated unique symbol generator.
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Custom programming language implementation I’ve had some programming language design ideas rattling around for a while.
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This article benchmarks a few different implementation possibilities for this pattern: There are a large number of units of parallel work to be done Each work item may spawn more work items, so the work set changes during execution, and worker threads not…
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C++11 added both standardized support for simple mutexes (std::mutex) and read/write mutexes (std::shared_mutex).
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A common scenario in large-scale C++ development is having top-level classes (or functions) which expose rich API interfaces with a lot of settable parameters and options.
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I have an application that involves voxellizing meshes into a large 3d array of floats and then performing image-processing type operations on the resultant 3d array of floats.
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In my application, I need to find interactions between curves defined over time.
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I needed to write a basic worker thread pool implementation.
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One of the first pieces of code that is usually required early in a project are some functions for simply printing messages and formatting program data into human-readable text form.