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  1. Contents 1.

  2. This post covers the ROM hacking of Game Boy games.

  3. In this part of my Game Boy simulator post series, I will cover the details of the wave channel of the so-called Audio Processing Unit (APU).

  4. In this part of my Game Boy simulator post series, I will cover the details of the square channel of the so-called Audio Processing Unit (APU).

  5. In this part of my Game Boy simulator post series, I will cover the details of the noise channel of the so-called Audio Processing Unit (APU).

  6. Now to a project into which I invested way too much time: A Complete Guide for the Game Boy’s “The Jungle Book” game from 1994.

  7. Contents 1.

  8. Contents 1.

  9. Most important things first: download the preprint of our paper par-gem5: Parallelizing gem5’s Atomic Mode here.

  10. Contents 1.