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Articole: 15
  1. That Free Puppy Sure Is Cute

    Why writing software has never been the expensive part.

  2. "Tokenmaxxing" Is Not Productivity

    We All Want to Be Productive Everyone wants to be productive.

  3. Leading Without a Map

    How to Stay Steady When the Job Itself is Changing No one can deny that our industry is in a period of great change.

  4. Let Your Teams Own Their Processes

    Design APIs, Not Implementations When it comes to team operating principles, I'm sure we've all encountered the leader who values uniformity seemingly for the sake of it.

  5. How to Be Better at Talking About 'Tech Debt'

    Tech Debt started out as a useful metaphor.

  6. The Trust Triangle

    Why low levels of trust leads to low levels of performance.

  7. Gatekeepers vs. Matchmakers

    How your interviewing posture reflects your leadership culture I estimate I’ve conducted well over 1,000 job interviews for developers and managers in my career.

  8. A Fire is Not an Emergency for the Fire Department

    Good leadership is remaining calm and steady while everything crashes around you.

  9. Co-Pilots, Not Competitors: PM/EM Alignment Done Right

    In commercial aviation, most people know there's a "Pilot" and a "Co-Pilot" up front (also known as the "Captain" and "First Officer").

  10. Am I solving the problem or just coping with it?

    One of the most valuable questions I ask myself.

  11. How to Be a Leader When the Vibes Are Off

    ...and the vibes are definitely off It feels different in tech right now.

  12. I was listening to a podcast the other day (I'm not going to link to the specific episode because it's about current events and there are plenty of places to discuss those.

  13. Scapegoating Only Worked in Ancient Times

    💡 This is a guest post by Lin Byrne, a Principal Infrastructure Engineer who previously held engineering management roles at companies like Okta and CircleCI.

  14. ‘Labs’ teams, Skunkworks, and Special Projects: Beware

    In a previous post, I talked about balancing ‘creating work’ and ‘destroying work’ such that the backlog does not become a huge mental burden on everyone to the point that it gives the impression that “the dev team is slow” or “we’re not making enough pro…

  15. Your Backlog is not a Hoarder House

    A theme I return to a lot in my head is the difference in friction between "creating" and "destroying" work to be done.