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TL;DR: the Scout ADS-B receiver transmits its data using a proprietary, undocumented format that I cannot decode, but perhaps with scrutiny it could be decoded and used for fun projects.
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If you spend time around young children, sooner or later you’ll end up playing the game Chutes and Ladders.
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I’ve just returned from the week-long CppCon 2014 in Bellevue, Washington.
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The continuing dissent and confusion about unit testing of private class methods surprises me.
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In a previous post I showed you a simple way to get beautiful, easy-to-read logs in your Rails 3.2 application.
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I just released my Steering Behaviors package to Github, and an accompanying Gem to Rubygems.
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I’ve just released to Github my working fuzzy logic module, Fuzzy Associative Memory.
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Introduction Our Lunar Lander game is somewhat playable by this point but it still lacks some key features.
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Introduction Entity-Component systems, we’ve learned, are easy to implement and maintain; the elegance is basically “baked in” due to the way components and entities are married in the Entity Manager.
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Introduction Now that we have laid the entity-component foundation and introduced some necessary libGDX concepts, we can finally get around to putting together a little game.