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Articole: 10
  1. Reversing the Scout ADS-B receiver (part 1)

    TL;DR: the Scout ADS-B receiver transmits its data using a proprietary, undocumented format that I cannot decode, but perhaps with scrutiny it could be decoded and used for fun projects.

  2. If you spend time around young children, sooner or later you’ll end up playing the game Chutes and Ladders.

  3. On the ground at CppCon 2014

    I’ve just returned from the week-long CppCon 2014 in Bellevue, Washington.

  4. Unit test your private methods for great justice

    The continuing dissent and confusion about unit testing of private class methods surprises me.

  5. Beautiful logging for Ruby on Rails 4

    In a previous post I showed you a simple way to get beautiful, easy-to-read logs in your Rails 3.2 application.

  6. I just released my Steering Behaviors package to Github, and an accompanying Gem to Rubygems.

  7. I’ve just released to Github my working fuzzy logic module, Fuzzy Associative Memory.

  8. Introduction Our Lunar Lander game is somewhat playable by this point but it still lacks some key features.

  9. Introduction Entity-Component systems, we’ve learned, are easy to implement and maintain; the elegance is basically “baked in” due to the way components and entities are married in the Entity Manager.

  10. Introduction Now that we have laid the entity-component foundation and introduced some necessary libGDX concepts, we can finally get around to putting together a little game.