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( This announcement is a bit non-exciting small improvement around the engine codebase.
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Hey everyone!
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Forgive us for a calm August without the usual weekly announcements, as Michalis spent most of the month on a family vacation.
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Note that I sent a sneak preview of this news using Patreon Quip earlier this week.
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We support now visible field on various X3D nodes: Inline node.
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Rendering to texture (FBO, our TGLRenderToTexture) works now on the web.
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Our downloads for Windows include now all the executables code-signed, which means that they are trusted and running the engine will raise fewer alarms from various Windows protection tools.
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We improved how our engine tools (build tool and editor) call Delphi.
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I gave Claude a long-running task: Review every file of Castle Game Engine.
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We refactored our process running code (when one application wants to run another).
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We have a new example: Music Player, a simple application that allows to play a chosen audio track with UI similar to typical mobile music/audiobook players.