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  1. ( This announcement is a bit non-exciting small improvement around the engine codebase.

  2. Hey everyone!

  3. Forgive us for a calm August without the usual weekly announcements, as Michalis spent most of the month on a family vacation.

  4. Note that I sent a sneak preview of this news using Patreon Quip earlier this week.

  5. We support now visible field on various X3D nodes: Inline node.

  6. Rendering to texture (FBO, our TGLRenderToTexture) works now on the web.

  7. Our downloads for Windows include now all the executables code-signed, which means that they are trusted and running the engine will raise fewer alarms from various Windows protection tools.

  8. We improved how our engine tools (build tool and editor) call Delphi.

  9. I gave Claude a long-running task: Review every file of Castle Game Engine.

  10. We refactored our process running code (when one application wants to run another).

  11. We have a new example: Music Player, a simple application that allows to play a chosen audio track with UI similar to typical mobile music/audiobook players.