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Sometimes it is better to simply say what you mean, rather than trying to pussyfoot and make things palatable.
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If you go looking for definitions of the word “strategy,” you’ll find a lot of definitions that are domain-specific, that only concern themselves with a specific slice of life.
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The phrase “Win-More” emerged from the competitive Magic community, and refers to cards or plays that only work if you’re in a winning position.
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Roles are bad in competitive play.
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(I’m writing this Phoenix Rising Amethyst, my team, but anyone should feel free to use it) Risk Is Bad In competitive games, risk is bad.
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Different heroes are geared toward fights of different sizes.
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It sounds obvious: There are powerful AoE abilities in the game, so bunching up is risky.
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Sometimes, for whatever reason, it’s not a good idea to fight.
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It’s common to talk about the “map objective.”
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There’s a common pattern I’ve noticed in games.