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Quality is the Constraint
One fine day in the trenches, a junior engineer was tasked with optimizing a particular web service call that was way too slow (sometimes slower than 20 seconds!).
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The Lost Art of Prototyping
Prototyping is a design methodology that basically involves “trying stuff out and seeing what works”.
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The Future-Proofing Trap
“We will encourage you to develop the three great virtues of a programmer: laziness, impatience, and hubris.” — Larry Wall In this quote Larry Wall makes some great points about what it means to be a great programmer in a zen-like, toungue-in-cheek sort-o…
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Code Slower
Here’s a controversial opinion, but one that I really believe to be true: most of the things we do to produce code faster are actually counter-productive.