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As part of the ZX Spectrum tour, I implemented some routines that would let you play simple tones out of the 1-bit beeper.
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After I did the ZX Spectrum shooting gallery project last month, I got to thinking about what lessons I could bring back to any of my earlier ports.
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I went to VCFW again this year.
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Today we wrap up the tour of the ZX Spectrum that we started back in May.
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I didn’t have a great deal of experience with the ZX Spectrum when I first created my Platform Guide for it.
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Now that the shooting gallery is done and dusted, it’s time to turn to a piece of our initial tour of the ZX Spectrum that has been left untouched: sound.
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This week I’ll be finishing up the port of my Shooting Gallery Rosetta Stone program to the ZX Spectrum.
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This week and next we’ll work through the port of my shooting gallery Rosetta-stone program to the ZX Spectrum.
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Last week’s work got us a functional sprite renderer, but we quickly learned that we don’t have enough time to do all our rendering before the next screen is displayed. he targets would flicker or have pieces cut out of them: This is a very interesting gl…
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Last week’s article saw us preparing sprite graphics for display on the ZX Spectrum’s display screen.