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In a sea of dystopian fiction and shitty world news, here are some science-fiction stories that have help me see positive visions for the near future.
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Wow, it’s been a while since I did one of these.
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I’m taking a roadtrip from Los Angeles to Philadelphia, just me and my boy Kepler!
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Late last year, I had the opportunity to build on my 3D modeling skills I used for game development to create real objects that solve real-world problems.
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I recently deep-dived on how to add 3D graphical elements to web pages, and go over the basics of doing so on your own web pages with Three.js
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BLENDO Games put out a bite-sized game about the function of cells in the human body, which I did consulting on.
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Yup, I’m still out of a job, still working on my own projects, and still running across new and interesting tools that are interesting and worth taking a look at!
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A short guide on starting a server to run personal web services you control, based on my experiences just starting out.
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A module for the luxe engine that allows you to import your TrenchBroom maps as prototype objects that can be placed into scenes!
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Dave Bowman does routine checks inside Discovery One Ever since I saw 2001: A Space Odyssey, I’ve always wanted to walk around inside of an artificial gravity environment just like the bureaucrats making small-talk on Space Station 5, or Dave and Frank do…
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Well, over the last couple of months, I’ve found myself with a lot of extra time on my hands, even while juggling a few different projects.
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Every week, I run into interesting tools and resources that seem (at least tangentially) related or useful for game developers.
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I recently found that modern Linux distros are actually up to speed for almost all game development tasks and also gaming!
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Some notes on bullet journaling, how it’s helped me organize and support my shoddy memory, and how I’ve modified the base system.
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Since the Steam Winter Sale is going on, now’s probably a good time to talk about the games that really had an impact on me this year.