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Continuing with the promo tape theme, here are three from Tronix Multimedia / Joe Cataudella.
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I’ve had a small stack of gaming promotional VHS tapes sitting in a box for years that I recently digitized and posted on YouTube.
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I work on several Atari Lynx projects, mostly with cc65, which compiles C down to 6502 assembly and then into a cartridge image.
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Have you heard about this AI thing?
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At this year’s Build conference, Dimitris Gkanatsios and I presented two sessions on game development and the cloud.
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At GDC this year, I presented a session on scaling multiplayer backends using Azure Container Instances, Event Grid, and Azure Functions.
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NOTE: Old content, this site now runs on Hugo.
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NOTE: Old content, this site now runs on Hugo.
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NOTE: Old content, this site now runs on Hugo.
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Many years ago, an open-source Sega Dreamcast SDK known as KallistiOS (KOS) was created and is still being developed today.
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I had the opportunity to co-present a session at Build 2015 focusing on building games for Windows 10.
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It’s that time again…another Visual Studio Live!
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I will be presenting 3 sessions at Visual Studio Live!
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I will be presenting 2 sessions at Visual Studio Live!
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I will be presenting 2 sessions at Visual Studio Live!
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I have been exploring the Xamarin tools recently and decided to try my hand at connecting some Bluetooth hardware to Android for a project that will be released soon.
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I will be presenting 2 sessions and speaking on the closing panel at Visual Studio Live!
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I will be presenting 3 sessions at Visual Studio Live!
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Apparently the email service tied to this blog has been down for quite a long time and I had no idea.
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Update: Make that 3 sessions!