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The temptations of the secular world are great and many.
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Book two of the Smiliad is John le Carré’s second novel, 1962’s A Murder of Quality.
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This month on PAPER LABYRINTHS, nic talks with Alex Jaffe about his upcoming card game Chrysalis: Dungeonwake, 2XKO, improvisation, and the theater-like ephermality of a game session.
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It’s been a long time since I’ve posted a links-roundup, but I HAVE been assiduously saving them up.
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after finishing Lord of the Rings, I felt a mighty need to dip back into some of the video games inspired by Middle-Earth.
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The Smiliad begins with John le Carré’s debut novel, 1961’s Call for the Dead.
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The Star Wars game I’ve spent the last two years of my life making is out today, for PC, Xbox Series X|S, and PS5!
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The Zero Company review embargo ended today, which means outlets and individual reviewers have started posting their official reviews of the game.
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I beat Darkest Dungeon!
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Inspired by the Every Elric Endeavor that my friend Moose is conducting, I’ve decided to pair my journey through the George Smiley series by John Le Carré (pronounced ka-REY, if you’ve ever been unsure).
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The final trailer for my upcoming game, Star Wars Zero Company, came out today.
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Tons of previews for my upcoming game, Star Wars Zero Company, have dropped today!
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We talk with Ian Williams about his recently-announced book on miniature wargaming, the material conditions of craft, the power of nostalgia, and the impact of hydration breaks on association football.
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We talk with Eve Golden-Woods about tabletop mechanics, the Book of Kells industrial complex, regency romance novels, and Ancient Babylon.
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We talk with Bria Davis about Discord servers, Blaseball, passing on lessons learned, and eggs.
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you ever been more tired than you’ve ever been in in your whole life?
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I went to Macon to attend a small workshop being run by my friend Cameron.
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We talk with Holly Nielsen about Amberspire, games in historical contexts, citing sources, and the Whiggish nature of skill trees.
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I travelled to Galway to attend the FÍS Game Summit, where my friend Nic was giving a talk and my pals Eve and Sam would be around.
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I went to Milwaukee to attend Adepticon, a wargaming miniatures convention!
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We talk with Chris Kindred about DJing, teaching game design, and hauntology.
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We speak with Meredith Gran about nostalgia, sense of time and place, cartooning, and getting a project across the finish line.
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This is a master post to all of my Mythic Bastionland session reports for the short campaign I ran: Zero - Tiger, Tome, and Blood One - The Weaver Knight Two - The Enthroned Seer Three - Judgment Four - The Haunted Coast Five - The Abbey of St Genesius Six
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Content warnings in this write-up for mind control and harm to animals.
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We talk with Non-Breaking Space about expressive play, mechanics of scale, hidden information, and librarians.
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2025 really just needed to be better than 2024.
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A short one this week, because 1) it’s been a couple of weeks since we played, and 2) I didn’t take detailed notes!
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I haven’t had an Xbox console in a long time, so I completely missed this game when it came out.
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On October, I went to Chicago for a week to visit my friend nic!
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WHALE ROADS is the chronicle of a year-long, 30+ player West Marches campaign of Wolves Upon the Coast by Luke Gearing.
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We talk with Andrew “dicey” Shouldice about teaching game development, making maps, managing projects, and the joy of the game manual.