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I recently read Game Wizards: The Epic Battle for Dungeons & Dragons by Jon Peterson, a nonfiction book about the struggle for ownership of D&D between Gary Gygax and Dave Arneson.
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I like to think Fear and Panic is a pretty streamlined game: it has shorter, simpler rules than almost every other game in the d100 horror space, not counting some one-pagers (and of course Cthulhu Dark, which I count despite it using d6s).
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Time of Monsters is an original, pre-apocalyptic setting for horror game Fear and Panic.
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I recently had a good time at a sea music festival.
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Backerkit is trying a little experiment.
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This is a blog about RPGs, but I want to talk about something else and I have no other platform for long-form content.
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This blog post is inspired by a panel I was on at Sabrecon in 2025.
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Here’s a neat little dice idea I’m thinking about.
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I was involved in organizing Designed in the DMV, a local group of mostly-but-not-exclusively-RPG designers in the DC-Maryland-Virginia area.
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The rules of Estoc are as such: Each character has four Qualities.