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Articole: 10
  1. High Level Play and Scaffolding

    The problem of high level play Why do players struggle when they leave the dungeon and enter the wider world?

  2. But is it random?

    CONTENT WARNING - SEXY VASE Say you're made of lego and you want to have sex.

  3. Streamlining Hit Locations

    Mycenean Bronze Armour.

  4. For the Last Wolverine, a Myth

    Le commerce des fourrures en occident à la fin du moyen age, by Robert Delort A strength of Mythic Bastionland is the capaciousness of its format - its Myths are flexible containers for many kinds of story.

  5. Myth Attunement

    Some houserules and 12 myth-specific items for Mythic Bastionland.

  6. In which I take a magnifying glass to the tiny Swamp World by Brad Kerr and Skullfungus.

  7. Shoulder Tables

    Rolling additional dice allows you to explore the shoulders of a probability distribution.

  8. Another gimmick

    The Mapping Blog Bandwagon has kicked off and the discourse is flowing.

  9. A gimmick

    house of cards for dungeon delving image credit: Peter Roberts use my card deck encounter table from here.

  10. Write Encounters in Networks

    This year I'm planning a project that will require a lot of encounter tables, maybe 45 of them.