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  1. As a game designer, one of the most fun parts of my job is coalescing a new set of constraints into the beginnings of a concrete game idea.

  2. I just got through reading “Building a Company: Roy O.

  3. There’s a reason video games build what’s called a ‘vertical slice’.

  4. I know a lot about guns.

  5. Some Background A few years ago I stumbled upon the amazing advertising for OmegaMart.

  6. What Isn’t Game Design

    The first chapter of Glenn Parsons’ “The Philosophy of Design” is dedicated to the definition of the word ‘design’.* Parsons goes through many iterations, finally arriving at “Design is the intentional solution of a problem by the creation of plans for a…

  7. Allow me to start by saying that I mean no disrespect to Dialogue Trees.

  8. First off, I acknowledge that this is the wrong question to ask.

  9. This post was inspired by several talks Jenova Chen has given over the years, all dealing with evoking deep emotion through games.

  10. This post is a response to this article here.