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As a game designer, one of the most fun parts of my job is coalescing a new set of constraints into the beginnings of a concrete game idea.
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I just got through reading “Building a Company: Roy O.
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There’s a reason video games build what’s called a ‘vertical slice’.
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I know a lot about guns.
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Some Background A few years ago I stumbled upon the amazing advertising for OmegaMart.
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The first chapter of Glenn Parsons’ “The Philosophy of Design” is dedicated to the definition of the word ‘design’.* Parsons goes through many iterations, finally arriving at “Design is the intentional solution of a problem by the creation of plans for a…
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Allow me to start by saying that I mean no disrespect to Dialogue Trees.
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First off, I acknowledge that this is the wrong question to ask.
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This post was inspired by several talks Jenova Chen has given over the years, all dealing with evoking deep emotion through games.
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This post is a response to this article here.