Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
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Writing a BFS Shortest-Path (with Heuristics) Solver for ALttPR
This is the conclusion to my previous posts about Mudora and randomized A Link to the Past – Reverse Engineering A Link to the Past Randomizer and I Analyzed 28k+ Randomized ALttP ROMs So You Don’t Have To.
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I Analyzed 28k+ Randomized ALttP ROMs So You Don't Have To
In my previous post Reverse Engineering A Link to the Past Randomizer I discussed developing Mudora, a Go tool to analyze randomized A Link to the Past ROMs even when they’re encrypted.
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Reverse Engineering A Link to the Past Randomizer
I play a ton of randomized Zelda: A Link to the Past.
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Licensing Personal Projects
I’ve been putting off writing about this because I wasn’t sure how I felt about it and it took some time to work through.
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Panic! Like It's 2004
According to Steam, I’ve played thousands of hours of Zombie Panic!
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MLB LED Scoreboard in the Cloud
One of the things I’ve always wanted to do ever since I built RGBMatrixEmulator is have a live cluster of MLB LED scoreboards available on demand.
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Game Boy Coding Adventure - A Review
DISCLOSURE: I received a review copy of this book from No Starch Press in October 2025.
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Bridging Python and C++ in LED Matrices
When it comes to LED matrices, I’m sort of famous for not actually having a lab setup (see: posts tagged with RGBMatrixEmulator and RGBMatrixEmulator itself) and prefer to emulate in software.
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JSON as Configuration is Hell
All of the interesting problems in this blog come from the MLB LED scoreboard at this point I believe.
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How to Test Your Emulator
Yesterday, v0.12.3 of RGBMatrixEmulator released, featuring mainly non-functional changes around automated testing and a new CI pipeline that runs in GitHub Actions.