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Articole: 10
  1. Writing a BFS Shortest-Path (with Heuristics) Solver for ALttPR

    This is the conclusion to my previous posts about Mudora and randomized A Link to the Past – Reverse Engineering A Link to the Past Randomizer and I Analyzed 28k+ Randomized ALttP ROMs So You Don’t Have To.

  2. I Analyzed 28k+ Randomized ALttP ROMs So You Don't Have To

    In my previous post Reverse Engineering A Link to the Past Randomizer I discussed developing Mudora, a Go tool to analyze randomized A Link to the Past ROMs even when they’re encrypted.

  3. Reverse Engineering A Link to the Past Randomizer

    I play a ton of randomized Zelda: A Link to the Past.

  4. Licensing Personal Projects

    I’ve been putting off writing about this because I wasn’t sure how I felt about it and it took some time to work through.

  5. Panic! Like It's 2004

    According to Steam, I’ve played thousands of hours of Zombie Panic!

  6. MLB LED Scoreboard in the Cloud

    One of the things I’ve always wanted to do ever since I built RGBMatrixEmulator is have a live cluster of MLB LED scoreboards available on demand.

  7. Game Boy Coding Adventure - A Review

    DISCLOSURE: I received a review copy of this book from No Starch Press in October 2025.

  8. Bridging Python and C++ in LED Matrices

    When it comes to LED matrices, I’m sort of famous for not actually having a lab setup (see: posts tagged with RGBMatrixEmulator and RGBMatrixEmulator itself) and prefer to emulate in software.

  9. JSON as Configuration is Hell

    All of the interesting problems in this blog come from the MLB LED scoreboard at this point I believe.

  10. How to Test Your Emulator

    Yesterday, v0.12.3 of RGBMatrixEmulator released, featuring mainly non-functional changes around automated testing and a new CI pipeline that runs in GitHub Actions.