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Articole: 36
  1. Chapter 14: A Game of Three Halves

    Train Your Squad with Dosh from Your Wad How I built Projectyle (working title Scrollerball) at Eldritch The Cat for Electronic Arts, a three-player future-sports game on Atari ST and Amiga, 1989–90.

  2. Chapter 13: The Computer, the Costa Brava, and the Contract

    Founding Eldritch The Cat, a broke summer in Spain, and a first deal with Electronic Arts How I co-founded the studio Eldritch The Cat and signed with Electronic Arts in 1988 to build Projectyle (working title Scrollerball) for the Atari ST and Amiga.

  3. Chapter 12: The Confrontation and the Cat

    A reckoning in London, too many projects at once, and the company born from the wreckage I join Liverpool studio Denton Designs, finish Crosswize, build Foxx Fights Back on the ZX Spectrum, and found Eldritch the Cat.

  4. Chapter 11: Sometimes The Magic Works

    The contract, the VIC-20, and the getaway car.

  5. Chapter 10: The Future That Never Was

    Chasing the raster, glimpsing the future, and a critical disagreement.

  6. Chapter 9: The Firebird Factory

    Ten games in twelve months, Bertie Big Boy, and the Forbidden Amigas.

  7. Chapter 8: The Clone, The Flan, and The Forest

    A reskin, some side quests, and the second album problem.

  8. Chapter 7: The Astronaut and the Sleeping Bag

    A Crash Smash, business trousers, and a dubious charge.

  9. Chapter 6: The Holt Road Heist

    In trouble with the law for stealing my own trousers Locked out of my own house, I break back in with a van and my boss, and the police turn up for entirely the wrong crime.

  10. Chapter 5: The Caveman and the Pirate Ship

    “The cavemen didn’t need paintbrushes.”

  11. Chapter 4: The Zoo

    A hosiery factory, an earthquake, and the interview that started it all.

  12. Chapter 3: Down t'Pit

    Shoveling slag, eating pig lips, and a theft.

  13. Chapter 2: The Locked Room

    A computer no one could touch, a lift that never stopped, and the Z80 chip.

  14. Chapter 1: The Dee-Dar and the Chemistry Lab

    Sheffield steel, Barnsley coal, and a very unstable compound.

  15. Westwood Studios Part 1 : 1993 : A Barnsley lad in Las Vegas

    In December 1993, just before Christmas, we arrived in Las Vegas after a flight from Heathrow with a connection in Seattle.

  16. Electronic Arts UK : 1992 - 1993

    Come friendly bombs and fall on Slough!

  17. Eldritch The Cat Mk III : 1990 - 1991

    Part 3 of the Eldritch The Cat story.

  18. Nodes of Yesod : ZX Spectrum Next : Update #4

    A Big Change Of Plans!

  19. Wide Ranging Interview with the Retro Hour Podcast

    Manic Miner to Command & Conquer with Steve Wetherill - The Retro Hour EP322 Check out the link below for a wide-ranging interview I did with Dan and Ravi at the Retro Hour podcast!

  20. Projectyle Music

    The music was composed using a MIDI keyboard (don’t remember which one, but it was a Yamaha) hooked up to an Atari ST running the Quartet software.

  21. Eldritch The Cat Bio a la Projectyle Poster

    GENESIS OF AN ELDRITCH CAT OR TWO And so it came to pass that Stairways Nitespot for the Homeless did beckon them forth from the seclusion and safety of Software Projects, and they did partake of the wine, and they did partake of more wine, and they did p…

  22. Nodes of Yesod : ZX Spectrum Next : Update #3

    In this third developer diary update for Nodes of Yesod: ZX Spectrum Next, I’ll talk about progress on the coding and tools side, and give a preview of progress on the art side.

  23. Chasing the raster on the ZX Spectrum in Sidewize

    How did Sidewize accomplish the “raster-chasing” required to update the display 50 times per second?

  24. Nodes of Yesod : ZX Spectrum Next : Update #2

    This week I posted a poll on Twitter to find out which of the three presented graphics styles people would prefer for Astro Charlie, the protagonist in Nodes of Yesod, on the ZX Spectrum Next.

  25. Nodes of Yesod : ZX Spectrum Next : Update #1

    A ZX Spectrum Next, in its natural habitat A quick progress report on Nodes of Yesod for the Spectrum Next.

  26. Sidewize Scrolling Graphics Breakdown

    Following on from the Odin Computer Graphics Part Two post where I mentioned Sidewize, I thought I’d delve into a little more detail on the construction of the Sidewize scrolling backdrops.

  27. Nodes of Yesod for the ZX Spectrum Next

    The ZX Spectrum Next in the flesh!

  28. Infinite Blocky Runner: A Game in 256 Bytes!

    Here’s my entry for a Z80 coding competition I entered just a few years ago, in 2016!

  29. Q&A with Retrogamer Magazine on Manic Miner Amstrad CPC

    Manic Miner Amstrad CPC - Title Screen A quick follow-up to my Software Projects post - in January 2021 Retrogamer Magazine published a brief Q&A I did with Graeme Mason about Manic Miner on the Amstrad CPC.

  30. Interview with El Mundo Del Spectrum circa 2012

    Nodes of Yesod on the Sinclair ZX Spectrum ca. 1985 This is an interview I did with El Mundo Del Spectrum (original link in the Spanish language) in 2012.

  31. Heart of Yesod: A Game That Wasn't

    Eldritch The Cat team circa 1990.

  32. EA Air Hockey: Creating the In-Game Graphics

    As noted in the earlier post on EA Air Hockey, all in-game graphics were created in 3DS Max as 3D models and then rendered into 2D images and sprites.

  33. EA Air Hockey: Designing a One-Button Mobile Game

    Note: This article was originally published in two parts on Gamasutra (now Game Developer) in 2007 and may be found here.

  34. The Making of Heartland for the Sinclair Spectrum

    Note: this article expands upon material I provided for the RetroGamer #129 article on Heartland.

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  36. About

    Check stevewetherill.com for more!