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Added two games by Mr.
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September 28 Lots of thoughtwork refining the copy of the site since I wanted to address two different audiences: people from all around the world finding out about the games we are making here (English language) and local people who doesn’t know we are m…
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Few people is aware games are being made in this country, let alone in town – not even the locals.
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The Lands beyond the rainbow have kept no single crown since the accord broke centuries ago, it remains divided into five constantly warring noble realms.
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Today was mostly polishing UX; first off fixing a bug my wife discovered, the split command was allowing 0 quantity units to be created.
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I saw some Animal Hospital Anomaly gameplay videos yesterday, so I’m emulating the main loop; it seems the charm of the game (at least initially) is doing repetitive chores (I can understand the appeal) before things go to hell; not sure how much I’m going
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I thought of adding mobile support, just to make this available for more people; the basics were working already, but it needs responsiveness.
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Bump with animal while on an examination room to diagnose.
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Managed to slot a lot into the game today, and made it public asking people to test it out!
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Added pathfinding, admitted patients will now go to an available room, rejected patients will leave the hospital.
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I set to implement the gameplay portion of the playtesting feedback, but I knew we were running out of space.
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It’s time for roguetemple’s fortnight or, well, it’s been for over one week already.
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Wading through the list of gathered feedback, I decided to first tackle the UX changes and then hitting gameplay.
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Added new cool sound effects made by Rybar too, and fixed some bugs with clusters of units not working well together.
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I decided to make a small tool to help me study for my Japanese kanji exams, you can find it at https://slashie.net/kanjidrill/ The way it works is, you upload a dictionary of kanji expressions including the kanji, the furigana, and the meaning, and then…
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js13kgames is a long-running game jam with a simple goal: create a JavaScript game in 13 Kilobytes of zipped JavaScript.