Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
-
After publishing my frame analysis of Dark Souls III, I wanted to take a look at another game released in 2016: Dishonored 2.
-
During my last vacation, I felt motivated to rework my website a bit, more specifically the small 3D scene displayed as a header on the main page.
-
As a graphics programmer, I'm always curious to understand how a game runs under the hood, and more specifically how it renders a frame on screen.
-
Evidence: The Last Ritual is one of those games I cannot stop blabbering about.
-
Now that I have covered how the game eXperience 112 is storing its levels and that we have a new shiny renderer to visualize them, let's dive in and see what interesting things we can find.
-
In a previous post, I have explored how the game eXperience 112 stores its resources, describes its levels, and renders frames.
-
eXperience 112 was a puzzle/adventure game released in 2008 by Lexis Numerique[1].
-
I have already described at length how much the Myst video games are important to me[1].
-
For a few years now, I've maintained a side project called Here be Dragons, where I attempt to display a given 3D scene in real-time on as many platforms as possible.
-
Last week, I mentioned some improvements that could be brought to my Uru/Myst V assets viewer.