Înapoi la articole →

Cel mai recent articol

Ultima verificare

Urmăritori 0 urmăritori
Articole: 10
  1. After publishing my frame analysis of Dark Souls III, I wanted to take a look at another game released in 2016: Dishonored 2.

  2. A light website refreshment

    During my last vacation, I felt motivated to rework my website a bit, more specifically the small 3D scene displayed as a header on the main page.

  3. As a graphics programmer, I'm always curious to understand how a game runs under the hood, and more specifically how it renders a frame on screen.

  4. Resurrecting the Last Ritual

    Evidence: The Last Ritual is one of those games I cannot stop blabbering about.

  5. A learning Experience 112

    Now that I have covered how the game eXperience 112 is storing its levels and that we have a new shiny renderer to visualize them, let's dive in and see what interesting things we can find.

  6. Running another Experience 112

    In a previous post, I have explored how the game eXperience 112 stores its resources, describes its levels, and renders frames.

  7. eXperience 112 was a puzzle/adventure game released in 2008 by Lexis Numerique[1].

  8. Upscaling Myst III

    I have already described at length how much the Myst video games are important to me[1].

  9. 3D rendering on the Vectrex

    For a few years now, I've maintained a side project called Here be Dragons, where I attempt to display a given 3D scene in real-time on as many platforms as possible.

  10. Coming back to Uru, part 4

    Last week, I mentioned some improvements that could be brought to my Uru/Myst V assets viewer.