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"Survive to '25", eh?
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This was the year that I went full-in on OLED.
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For those of us who work in the tech / game dev sector, it's been a brutal year of layoffs and companies falling over (which possibly potends thousands more job losses to come soon).
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2017 was a big year for games and next month I'll give you my GotY rundown on another year that included a huge open-world Zelda game and the next entry in the Forza Motorsport series (games: they can take a while to bake nowadays).
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An entire year without posting eh?
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With my GPU going well past its fifth birthday (currently sitting next to a CPU that's a bit newer than that but still no longer exactly new), this was a great year for really focusing on older games and those 100 hour RPGs that seem to build up in the ba…
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Back in May I wrote about the evolution of per-pixel rendering costs, expecting the imminent announcement of AMD's next generation temporal upscaling technique, offering a competitor to DLSS 2.x that would run on hardware from multiple vendors and even pr…
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As I noted in an addendum to last month's post, I really expected AMD to announce that their new upscaling technology (which supplements FidelityFX Contrast Adaptive Sharpening + Upscale) would use temporal accumulation to compete with upcoming technologi…
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In my VR roundup, it turned into a bit of an impromptu comparison between various anti-aliasing techniques inside one of the most challenging environments we currently have.
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Since last month, I've had some time enjoying my new PC VR setup [I also switched domain hosts so if anyone has had any problems with this site or any of my other subdomains, let me know].
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I did not get to experience the CRT-based early consumer VR hype, because that stuff basically failed to make it to market in any real sense and was at trade shows before my time covering the industry (let alone working somewhere that got sent dev kits).
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Well last year I tweaked the criteria for my lists and listed a number of games I'd get to that *checks notes* I did not manage to get round to this year (although I did at least get through quite a few games that had built up from lists in previous year -
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After saying this blog wasn't going anywhere during the unfolding global pandemic, things both accelerated & slowed down to the point where Mastodon posts were about all I had to contribute (about gaming related topics) for a while.
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Since last we spoke I've been in somewhat of a holding pattern, expecting to find another meaty topic about next gen to dig into but instead being satiated by micro-blogging about game dev stuff and the state of politics.
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No one attended GDC due to the global pandemic (I was considering pausing this blog for some months during the crisis but decided having more things to read during world events wasn't a bad thing at the current time) but we still started to get the techni…
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I've been playing through more RPGs recently (digital game rentals: looking to get people subscribing for a long time so going after quite large games) and having not played a Final Fantasy game in a long time, FF XV sure was something.
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I have been thinking about driving games again.
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So last year I refined the criteria for inclusion on my list of interesting games (which I'd actually managed to play through) released each year to include Early Access and other pre-release purchasable versions of games that were approaching feature-com…
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This year I've been playing through a lot of premium computer games that came out around the time Facebook was a platform where a lot of social-idle games were making a lot of money and getting a lot of attention from game designers.
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I should start this off by saying that there are times when sharpening filters are absolutely standard.
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When I was young, we used to go to the local video rental store in the nearest town and rent games.
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I was a big fan of Firefox from approximately the introduction of Live Bookmarks (before Google Reader or even my own use of Bloglines - literally all three of these RSS tools are now dead so RIP RSS in general: push notifications for new website content…
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For quite some time this blog has been a dumping site for thoughts about how to operate as independent software creators while being fair to the users and developers we work with.
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So after finishing Dragon Age 2 in the last post, we're now up to 2014.
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A decade after the first Mass Effect was released, I went back to the series to see how it held up.