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  1. I've published a new video about how I've made my procedural mountain forest bigger, better and faster over the past two years: Links to things mentioned in the video My previous video about my procedural mountain forest.

  2. In video game development, we’re used to sound coming from single positions in space, but how do we handle sound coming from an irregular shape?

  3. This blog post and the companion video both explain an erosion technique I’ve worked on over the past eight months.

  4. While working on a novel erosion algorithm last fall (which I'll release at a later time), I developed a directional noise function in the process, which combines various traits of other ones.

  5. I made a hair shader

    I've actually been working on a cool erosion technique I'll post about later, but during some downtime, I had an impulse to see if I could make a basic hair shader that doesn't require any specially made meshes or textures.

  6. I don't know if it's because I come from a supremely flat country, or in spite of it, but I love terrain with elevation differences.

  7. I've just returned from three weeks of vacation in Japan.

  8. For my game The Big Forest I want to have creatures that are both procedurally generated and animated, which, as expected, is quite a research challenge.

  9. 2024 retrospective

    Another year went by as an indie game developer and what do I have to show for it?

  10. In 2022 I came up with some new ideas for what kind of game The Big Forest (working title) could be.

  11. The Cluster is now released

    The Cluster is finally released and available for free on Itch.

  12. 2023 was a pretty good year for me!

  13. Unity Technologies has announced a new Unity Runtime Fee that charges developers a fee of up to $0.20 per installed game above certain thresholds.

  14. My VR adventure Eye of the Temple, that I've been working on since 2016, has landed on the Meta Quest 2!

  15. One year later...

    Today is the one year anniversary of the release of my VR adventure Eye of the Temple on Steam!

  16. My VR adventure Eye of the Temple, that I've been working on for the past five years, has finally shipped!

  17. I play games to get to explore intriguing places, while challenge and story is secondary to me.

  18. You can skip to the header below for the actual guide.

  19. Goodbye Unity

    Today is my last day at Unity.

  20. Eye of the Temple in 2019

    I've completely failed to keep up the posting in 2019, but it's not too late to write at least one post this year!

  21. Since my last post in July where I finally got a vision down for the level design in Eye of the Temple, I've been feeling super productive adding new areas and features to the game.

  22. Level design workflows

    Let me talk a bit about my workflows for doing level design in Eye of the Temple since I recently had some progress in that area.

  23. It's time for a new update on the development of Eye of the Temple.

  24. Last week I took a dive into the world of PR with Eye of the Temple.

  25. January 2018 update

    It seems like I didn't blog since July.