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Many APIs in my game push Vector3s to and from Lua.
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Drop shadows are created using a Gaussian blur drawn underneath the original element.
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Since switching to GitLab, a few people have asked me why.
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Data binding greatly reduces the amount of code you need to connect user-interfaces with ViewModels.
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SFML is an excellent library that can be used to create 2D games and similar applications in C++.
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Ruben’s Virtual World Project is a game I’ve been working on for almost 4 years now.
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YouTube Music is a great way to listen for music for free, and with no adverts if you use an adblocker.
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Google’s C++ testing library has a nice syntax for registering tests, without needing to remember to add the tests to some central index.
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Recently I had to reinstall Windows to debug a hardware issue.
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Progress Renderer (Steam | GitHub) is a brilliant mod that takes a screenshot once a day, and dumps it into a folder.
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I wrote a raytracer and a rasteriser as part of my university course.
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I wrote a Bash script to sort git commits into buckets, to be used as the first step of making a change log.
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After cross-compiling your project for Windows, you find that it crashes due to missing DLLs.
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During the second year of university, I created a kernel for the ARMv7 instruction set.
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Shara and I exhibited on behalf of Minetest at Freenode #Live.
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Whilst Maya claims to have Linux support, it only officially supports RedHat and CentOS Linux.
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For the last two years, I have been working on a very ambitious game.
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I had an issue where CMake was failing on a compiler test with the following error: error: unrecognized option '-rdynamic' The problem was that CMake caches settings such as compiler flags in CMakeCache.txt, so you need to clear the cache when changing t…
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I created a very short C++ snippet to accumulate a series of Mats into a single Mat strip.
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Usecase: shells dropping in sync with firing, fake bullets, etc You must use a particle emitter to create particles, however this doesn’t mean it’s impossible to create single particles on command.
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Simply get the SFGUI window size using GetAllocation, the sfml window size using getSize, then do this arithmetic: auto window = sfg::Window::Create(); auto win_rect = window->GetAllocation(); sf::Vector2f size(win_rect.width, win_rect.height); window->Se…
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This tutorial will show you how to create a new MonoDevelop solution and project, and how to properly connect it to RimWorld.
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This tutorial will show you how to install Mono and Monodevelop in order to develop .NET 3.5 projects.
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Now that Github supports unlimited private repos in all plans, you might as well keep things all together (although definitely have backups elsewhere incase Github is DDOS’d again, dies or goes evil).
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I use a dual monitor setup.
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I recently successfully dual booted Ubuntu on an ASUS X555LA laptop, the X555LAB variety.
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I recently wrote and released a python module to allow fetching of profile data.
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This article will show you how to verify a user’s identity by letting them associate their account with an external third party phpBB account.
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To get more than 50% on our coursework, you had to submit extensions.
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I was contacted by a client to create a system which calculates the workload for employees based on their assignment to tasks and appointments.
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Here is a shell script specific for GNU/Linux based operating systems to use.
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Hello 2015!
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Hi all!
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Just a short post this time - I have created some widgets for the chess website Lichess.
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Lichess is an online chess game and community.
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Recently I have been looking at languages and compilation: VMs, parse trees, lexers, and interpreters.