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Articole: 10
  1. Shows that floating point trunc(x/y) equals integer x/y provided the integers fit in the floating point format.

  2. Covers a transform that converts the tangent and bitangent of a 3D frame to a point on the unit circle.

  3. This post describes using item weights to define the relative frequency of drop rates.

  4. Builds up a rational for a presented method for generating the additive constant of a LCG or Weyl sequence based PRNG.

  5. Informal (and by-example) derivation of walking adjacent integers with the same population count as the input.

  6. A sketch of a fast path filter to avoid explicit underflow checking following an addition or subtraction.

  7. Derives stable look-at computations for Yaw/Pitch, swing-twist and quaternions

  8. Example of a weighted sum of functions approximation: trisect an angle

  9. Presents a map that paritions integers into the even and odd parity subsets where each are in increasing order

  10. Describes a perfect shuffle using a bitset and the original pencil-and-paper Fisher-Yates method.