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  1. Video Machine Sound System

    I had a conversation with someone earlier about configuring digital audio output in context of a stream.

  2. First Time My Video Heads Clogged

    So I got this very filthy tape as an arrival - completely covered in dust, worse yet the box has a hole which means a lot of that dust ended up inside (spoiler: it was more than just dust).

  3. VHS Playback Physics Simulator

    I want to study my centroid methodology more conveniently and later prove formally that what I came up with actually results in aligned VCRs.

  4. Anomaly in CEA-608 Subtitles

    I found a CEA-608 encoding anomaly on the Little Shop of Horrors VHS (catalog no. 11702).

  5. Philosophy of VCR Alignment

    Attention: this is not yet working methodology, just my drafts of what I am considering of including in the final document.

  6. Phase Code for Accurate VCR Alignment

    Sometime during the video club operations recently an anomaly was noticed: on VCR7 BR-S800U the ideal position for tracking was off-center.

  7. Debugging CTL Issue for BR-S800U

    Today I will be showing Tank Girl at the video machine… but yesterday during testing the tape exhibited a particular kind of a fault: CTL counter is not advancing (which means the servo system is not sensing CTL pulses) The image is unstable (it works fine

  8. Video Machine: ViewCast Osprey Weirdness

    Here is an analog gremlin that appeared in the video system a couple weeks ago and has been annoying me a little.

  9. Video Machine: Subtitle Rendering

    Some time ago I updated the video machine subtitle-related features, specifically: New custom CEA-608 subtitle decoder, which captures subtitles directly from the VBI waveform New custom CEA-608 subtitle encoder, which generates caption bytes that then get

  10. In order to implement an early version of pre-rendered 2D skybox I needed to compare the skyboxes with sun enabled and disabled in order to obtain the required tinting of the sun for 2D skybox (so the sun doesn’t render on top of it, shining right through…

  11. Synesthesia: Re-entry effects improvements

    I have improved the sprite for the re-entry effect.

  12. Synesthesia: Starfield improvements

    Tachy, a friend of mine, helped me considerably by calculating a star catalog for the year 2994 (when the events of the game take place).

  13. Synesthesia: Debris re-entry effects

    While working on the sky system, I had a thought about adding random space debris re-entering atmosphere.

  14. Synesthesia: Gameplay systems and elements

    Primary Gameplay Loop The primary loop is explore - cover - shoot.

  15. Synesthesia Gameplay Systems and Elements

    (this entry is a work in progress, last updated: 2023-06-26).

  16. While working on the new pre-rendered skybox system for Synesthesia, I came up with a way to render a cloud mask that would allow masking out objects that are supposed to be located behind the clouds - since skybox is a two-dimensional opaque image, there…

  17. Synesthesia: Starfield rendering

    See the previous post for more about how the skyboxes work in Synesthesia.

  18. Synesthesia: Pre-rendered 2D skybox

    In Synesthesia, the sky is displayed by taking a skybox cubemap texture and applying it to the sky sphere surrounding the game world.

  19. Synesthesia: General description

    Short Blurb In this open-world roleplaying videogame, you play as a manufactured lifeform (a synth) waking up in a world in crisis.

  20. Spoiler tags for Hugo

    I use Hugo to generate the static HTML pages for this website.