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  1. There are many posts on the internet describing supposed workarounds for Oblivion Remastered on Switch 2 crashing when spending some time in the Oblivion Gate in Kvatch.

  2. Recently, I've been working a lot on the GCC port for MorphOS.

  3. As mentioned previously, the Gemini side of this blog is hosted via SmolServ. 🌐 SmolServ While SmolServ also supports hosting the same content via HTTP with on-the-fly translation of Gemtext to HTML, this is not used for the blog, as existing links must r…

  4. The last few days, I've come to like Gemini and Gemtext more and more.

  5. As mentioned in the previous blog post, I didn't want to maintain two versions of every blog post. 👉 Blog post announcing moving the blog to Gemini So I now changed the code of my blog so that it reads Gemtext (.gmi) files and renders them as HTML and Ato…

  6. I already posted this on the Fediverse yesterday, but after writing a small Gemini server in ObjFW, this blog is now also available on Gemini. 🌐 This blog on Gemini 🌐 Fediverse post announcing the blog being on Gemini Gemini is a quite simple protocol, so…

  7. Yesterday, MorphOS 3.20 was released.

  8. If you've set up actually secure boot as previously described on this blog on your Fedora installation, you need to make some changes when updating to Fedora 39.

  9. ObjFW 1.0.1, 1.0.2 and 1.0.3 have been released.

  10. Finally!

  11. Today, I realized that I screwed up the ObjFW Git repository, while the Fossil repository was fine at all times.

  12. A few weeks ago, my server died, as some of you might have noticed.

  13. A few months ago, I got an ASUS ROG Zephyrus G14, 2021 version.

  14. A few months ago I purchased a new notebook which supports Secure Boot.

  15. As mentioned in my last blog post, I recently migrated ObjFW from Git to Fossil, while still keeping to commit to the Git repository, with an automatic conversion to Fossil.

  16. New ObjFW homepage

    Today, I finally created a new homepage for ObjFW – by using Fossil!

  17. Yesterday, I got the idea to port ObjFW to Windows NT 4.0.

  18. After porting ObjFW (and at the same time Objective-C) to MorphOS and starting to port it to AmigaOS 4, I thought: It's nice to have Objective-C on a modern Amiga-like operating system.

  19. I just released ObjFW 0.90.2. 🌐 ChangeLog 🌐 Download and documentation

  20. This week, I finally got scrypt-pwgen into the App Store (except France, because they have insane crypto regulations).

  21. I just released ObjFW 0.90.1. 🌐 ChangeLog 🌐 Download and documentation

  22. Today, I was looking into the following linker warning I got on OpenBSD/SPARC64: /usr/bin/ld: warning: creating a DT_TEXTREL in a shared object.

  23. I just released ObjFW 0.90.

  24. So, I bought a New Nintendo 3DS recently.

  25. Since I have a new domain now (heap.zone) as the old one was not very international, I used that as an excuse to generate a new key with improved operational security.

  26. This weekend, I dropped support for Objective-C 1 in ObjFW and cleaned up the code a lot by making use of Objective-C 2 features.

  27. I just released ObjFW 0.8.1. 🌐 ChangeLog 🌐 Download and documentation

  28. NetBSD on an x200

    I'm currently at the CCC Camp and bought myself a Lenovo x200 beforehand, as I didn't want to bring my MacBook Pro.

  29. After way too long time (over 2 years since the last release!)

  30. So, I changed my PGP key – again, I know.

  31. New GPG key

    I have a new GPG key now (signed by my old key).

  32. Yesterday, I received a mail from Shotaro Uchida letting me know that he successfully ran ObjFW on an ARM Cortex-M4 board, namely the Silabs EFM32WG-DK3850.

  33. I just committed the initial port to the Nintendo DS.

  34. Today, I optimized the blog for mobile devices so that it is possible to read it without scrolling.

  35. As you might have read here before, ObjFW gained support to show backtraces on unhandled exceptions some time ago.

  36. I was recently asked how the @""-literals work in the runtime and in ObjFW, which resulted in a lengthy explaination which I thought might be worth blogging.

  37. Sockets on the Wii

    I already committed initial support for sockets on the Wii yesterday, however, there were still a few bugs as mentioned in the commit.

  38. _Unwind_Backtrace()

    As I already wrote in the edit of the previous blog entry, __builtin_return_address() will crash on many platforms under certain conditions.

  39. I just implemented backtraces for exceptions.

  40. ObjFW on the Wii

    It's been quite a while since I last blogged something that's not a release announcement, so I decided that I'm going to use this blog in the future to give a report on the status of my projects.

  41. Yesterday, Clang 3.2 has been released, which incorporates all of my patches for Clang.

  42. I just released ObjFW 0.7.1. 🌐 ChangeLog 🌐 Download and documentation

  43. I just released ObjFW 0.7. 🌐 ChangeLog 🌐 Download and documentation

  44. Today, I setup the smart HTTPS protocol for Git in order to allow secure anonymous access to the repositories hosted at webkeks.org.

  45. Many might remember all the rants about Git from me, so for them, this might come as a surprise, but: Today, I switched a few of my repositories to Git, including ObjFW.

  46. I just updated the blog software and cleaned up the code a little.

  47. I just released ObjFW 0.6.

  48. I just released ObjFW 0.5.4. 🌐 ChangeLog 🌐 Download and documentation

  49. I just released ObjFW 0.5.3. 🌐 ChangeLog 🌐 Download and documentation

  50. Git? Igitt!

    Today, I gave Git another try since we are using it at university and I'm currently looking into Mac Homebrew (MacPorts is starting to get reeeeally annoying), which is also using Git for everything.