← Înapoi la Urmăritori

Cel mai recent articol

Ultima verificare

Urmăritori 0 urmăritori
Articole: 16
  1. 🏗️ Scaffold Level Editor

    On the latest Nightshift Galaxy weekly dev stream I demonstrated the specialized level editting tool I’m building inside the Unreal Level Editor that I’m calling Scaffold.

  2. As I transition from developing systems to developing content, a larger ratio of my programming time is devoted to AI programming.

  3. Unreal Engine applies the aspect ratio of the viewport to a fixed Horizontal Field of View.

  4. Indie Game Pitching in 2024

    I can’t believe how long it’s been since I wrote for the blog!

  5. 👷 Project Update: Tiny Starfighter

    Hey everyone, sorry for the posting delay, but I’ve been focussed on my game for the last two months, and now I have a demo build, which I made for Glitch City LA x GUMBO NYC!

  6. ⚙️ Procedural Animation: Locomotion (Part 2)

    In Part 1 we took care of the preliminaries, setting up our assets, and getting a base layer root and hip motion going on which to start grooving.

  7. ⚙️ Procedural Animation: Locomotion (Part 1)

    This is the first article in a series on implementing procedural locomotion.

  8. ⚙️ Procedural Animation: Trailing Joints

    This is my second article on procedural animation.

  9. ⚙️ Procedural Animation: Inverse Kinematics

    Procedural animation is a priority on Tiny Starpilot.

  10. ⚙️ Tech Breakdown: Collision Sliding

    I’ve begun consolidating my various demos and prototypes into a single Unreal Engine project.

  11. 🖌️ Project Update: Playable Pilot Concepts

    I’ve planned for three playable pilots since my earliest prototype.

  12. ⚙️ Math Breakdown: Anime Homing Missiles

    I designed and prototyped the missile attack!

  13. ⚙️ Tech Breakdown: Bullet Hell

    I’m adding an Itano-style Missile Circus Attack right now, so let’s talk about the principles of a high-performance bullet-hell system.

  14. Let’s take an art-dive into the inspiration and iterations on Tiny Starpilot’s transforming player jet/robot.

  15. Experience has made me opinionated about implementing 3rd person cameras.

  16. I juggle a dozen little side-projects which I dust off from time to time.