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Building a multiplayer online game with AI so that AI can play a multiplayer online game
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It is with sadness that we announce the passing of Richard M.
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The design and construction of "Imposter Attack," a custom interactive game with ESP32-powered infrared targets, creative lighting, sound effects, and an Among Us-themed designs
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Despite choosing AWS for our product's infrastructure, I still wanted the high development velocity you get when using Heroku.
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In February of 2021 I was asked to do a technical evaluation for a startup.
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My earlier posts about using Vim were well received and it's about time for an update.
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What a response!
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Fast forward eleven years.
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This is a three-part monologue on how I built a WebGL game with very little experience in programming 2D graphics.