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If building games with AI makes you think of "vibe coding," I want to show you what it is really like.
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I have a solid workflow for making my game with AI.
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I made a game.
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I am making a prototype of a game that I designed that has close to 90 unique cards.
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I recently made a game with 100% AI-generated content.
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"Lost" is a simple exploration game where the journey of development was just as interesting as the final play experience.
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(Originally posted on https://medium.com/@jschomay/observations-on-using-replits-ai-coding-tool-from-an-experienced-coder-3dd7d0146401) I used Replit and their AI “pair programming” service called GhostWriter on a new game project recently.
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(Originally published at https://medium.com/@jschomay/disregarding-a-decade-of-programming-to-make-a-game-with-ai-eccfab31ad4) I’ve heard the stories of people with little to no programming experience making full games with the help of AI, and I wanted to…
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Getting the most out of AI chat bots (Originally posted at https://medium.com/@jschomay/adding-inworld-ai-characters-to-an-existing-game-part-4-going-deeper-2c9f4f1084c3) Inworld lets you make really interesting AI characters.
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(originally posted at https://medium.com/@jschomay/adding-inworld-ai-characters-to-an-existing-game-part-3-5-reflections-trust-and-pigeons-a4db887e1ea1) What I learned from my players and my characters “Giving infinite dialog agency to the player in a con…
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AI is in my game now, but is it better?
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(originally published at https://medium.com/@jschomay/adding-inworld-ai-characters-to-an-existing-game-part-2-first-words-baf250e0307f) After considering some implications of adding AI NPC’s to an existing game in my previous article, I have taken the fir…
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(Originally published at https://medium.com/@jschomay/adding-inworld-ai-characters-to-an-existing-game-part-1-planning-and-design-57e6a86ffaf0) As a game developer and narrative designer, I’m always looking for ways to make my games more engaging and imme…