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Articole: 10
  1. An obscure game for Michael's birthday

    It's Michael Klamerus' birthday, and they have issued a challenge: blog about an obscure game.

  2. On The Need For Understanding

    I saw this Mastodon post from Andy Wingo recently: in these days of coding agents and what-not, i often think of gerald sussman's comment that one no longer constructs systems from known parts, that instead one does basic science on the functionality of f…

  3. A Forth vocabulary for iteration

    I recently wrote a small 16-bit Forth for 8086 PCs running DOS.

  4. Forth: The local variable question

    I fairly frequently see people who are taking an interest in Forth struggle with the idea of programming without local variables.

  5. Return to Monkey Island: That Ending

    I wrote this analysis of Return to Monkey Island's ending on October 4th, a couple of weeks after finishing it, in a kind of manic fugue state, writing well past the time I should have been in bed.

  6. Pow! Zap! Comics on the internet? On the big screen! Biff!!

    On Feb 9, I made the following comment on my Mastodon: still can't believe the shithead behind Pupkin managed to get his webcomic turned into a movie with Jennifer Lopez Nobody responded to this in any way, because, quite frankly, nobody who wasn't an abs…

  7. Spellcaster

    or, discovering and recovering a lost programming language over the course of a weekend I go down rabbit holes.

  8. Honeylisp: Livecoding the Apple II with 6502 assembly

    Honeylisp is a programming environment for the Apple II which attempts to leverage the absurd computational horsepower of a modern laptop to make programming a 1mhz 8-bit processor more magical.

  9. Retrocomputing

    So I should probably have a blog post that I can point to about this whole retrocomputing project that I've been up to the past year and a half.

  10. Data is code

    I've been seriously writing Forth, with my homebrew Forth dialect, for about a year now, off and on, and I've noticed something interesting with how things end up structured.