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  1. Over time, I have developed a small portfolio of serious games.

  2. I just released version 0.7 of Food Chain Farm, my casual space ecosystem sim.

  3. Just a couple of weeks ago I released version 0.5 of Food Chain Farm!

  4. We tested Food Chain Farm for the 3rd time in a classroom setting, with great results.

  5. As mentioned before, my goal is to make an educational game.

  6. Today's post is for the programmers: it's a bit technical.

  7. This is the second part of my series about Speedhacking.

  8. Speedhacks (a.k.a Game jams), are competitions where you design and implement a complete game, from scratch, in an extremely short time limit (typically one weekend, or 72 hours).

  9. When I discussed educational games, I omitted one very common type: games that teach you how to play the game itself.

  10. Just a quick post to show what I've been working on.

  11. As I mentioned at the start of this blog, in the future I want to focus on creating educational games.

  12. This Easter holiday I took a break from working on a game about bunnies, so that I could.... work on another game about bunnies.

  13. "Hallway usability testing" means doing a quick usability test with somebody you found in the hallway, or in this context, my little nephews during a family visit.

  14. As you know, I'm working on a game titled Happy Usagi No Yuki Fortress.

  15. Pixel bunnies

    For the next version of Happy Usagi, we are giving each bunny its own look.

  16. Indie Quest

    Come and join me on my quest for the holy grail!