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Over time, I have developed a small portfolio of serious games.
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I just released version 0.7 of Food Chain Farm, my casual space ecosystem sim.
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Just a couple of weeks ago I released version 0.5 of Food Chain Farm!
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We tested Food Chain Farm for the 3rd time in a classroom setting, with great results.
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As mentioned before, my goal is to make an educational game.
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Today's post is for the programmers: it's a bit technical.
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This is the second part of my series about Speedhacking.
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Speedhacks (a.k.a Game jams), are competitions where you design and implement a complete game, from scratch, in an extremely short time limit (typically one weekend, or 72 hours).
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When I discussed educational games, I omitted one very common type: games that teach you how to play the game itself.
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Just a quick post to show what I've been working on.
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As I mentioned at the start of this blog, in the future I want to focus on creating educational games.
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This Easter holiday I took a break from working on a game about bunnies, so that I could.... work on another game about bunnies.
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"Hallway usability testing" means doing a quick usability test with somebody you found in the hallway, or in this context, my little nephews during a family visit.
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As you know, I'm working on a game titled Happy Usagi No Yuki Fortress.
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For the next version of Happy Usagi, we are giving each bunny its own look.
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Come and join me on my quest for the holy grail!