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  1. DLSS on NVK

    After about 3 days of work, I got DLSS to work on NVK (the open source NVIDIA driver in Mesa)!

  2. As soon as Bas Nieuwenhuizen mentioned that he was working on support for Vulkan Raytracing in RADV, my curiosity as to whether this feature could be brought to older generations of AMD hardware was peaked.

  3. Recently, I've been dealing with problems when running the latest Mesa from git (the open Linux userspace graphics driver stack).

  4. The past week, I have been working on an APITrace implementation for Direct3D 12, primarily for use for developing VKD3D-Proton (a D3D12->Vulkan translation layer.)

  5. What is this guide?

  6. Why?