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  1. "You can't connect the dots looking forward; you can only connect them looking backward."

  2. Today we are deconstructing the 4-Star Dragon Ball shader (available on Shadertoy here).

  3. If you ask a room full of software engineers what the hardest part of their job is, you’ll get a variety of answers.

  4. If you trace the lineage of the personal computing revolution back to its roots in the 1970s and 80s, you won’t find corporate boardrooms or venture capital firms.

  5. In my previous post, I detailed how our move from the Android Emulator to standalone Android-x86 VHDX images gave us impressive cost saving wins for our fuzzing budget.

  6. For an overachiever, the hardest thing to admit isn't that you're exhausted.

  7. There is a persistent myth in software engineering that we all quietly worship: the myth of the "natural."

  8. Right now, a palpable sense of anxious terror is vibrating through our engineering floors.

  9. When I was the head of Microsoft's Edge security for the US market, we ran into an infrastructure challenge that forced us to completely rethink how we fuzzed Android.

  10. Looking back at my time on the Chakra and the OG Edge team, few projects I had the opportunity to work on feel as consequential to my development as an engineer as my opportunity to work on MemGC (Memory Garbage Collection).

  11. I went to graduate school to specialize in computer graphics.

  12. In the world of software engineering, we are raised on a diet of pure meritocracy.

  13. In the world of DevOps, there is an obvious, glaring financial inefficiency: macOS and Windows VMs are a rip-off.

  14. In my last post, "The Warf Way: Seamless Windows Testing" we looked at how to streamline Windows testing by leveraging Docker and Wine.

  15. In the world of language development, even a "toy" language needs a solid foundation.

  16. Consider the digital photograph.

  17. Setting up an automated coverage report is a powerful way to visualize the effectiveness of your test suite.

  18. I am thrilled my team is sponsoring our first of many featured project for the 2026 Google Summer of Code: Enable Clangd support for HLSL.

  19. Intel recently merged “Jay” a clean-slate shader compiler backend into Mesa.

  20. The tech world is currently witnessing the end of an era.

  21. If you are a developer working with HLSL or GPU compilers you likely prefer working in Linux.

  22. In Part 1, I talked about the high-level "magic" happening on your wrist.

  23. I am a data junkie.

  24. Writing code is usually seen as a pursuit of logic.

  25. I have been so energized with all the cool space news in 2026.