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"You can't connect the dots looking forward; you can only connect them looking backward."
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Today we are deconstructing the 4-Star Dragon Ball shader (available on Shadertoy here).
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If you ask a room full of software engineers what the hardest part of their job is, you’ll get a variety of answers.
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If you trace the lineage of the personal computing revolution back to its roots in the 1970s and 80s, you won’t find corporate boardrooms or venture capital firms.
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In my previous post, I detailed how our move from the Android Emulator to standalone Android-x86 VHDX images gave us impressive cost saving wins for our fuzzing budget.
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For an overachiever, the hardest thing to admit isn't that you're exhausted.
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There is a persistent myth in software engineering that we all quietly worship: the myth of the "natural."
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Right now, a palpable sense of anxious terror is vibrating through our engineering floors.
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When I was the head of Microsoft's Edge security for the US market, we ran into an infrastructure challenge that forced us to completely rethink how we fuzzed Android.
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Looking back at my time on the Chakra and the OG Edge team, few projects I had the opportunity to work on feel as consequential to my development as an engineer as my opportunity to work on MemGC (Memory Garbage Collection).
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I went to graduate school to specialize in computer graphics.
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In the world of software engineering, we are raised on a diet of pure meritocracy.
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In the world of DevOps, there is an obvious, glaring financial inefficiency: macOS and Windows VMs are a rip-off.
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In my last post, "The Warf Way: Seamless Windows Testing" we looked at how to streamline Windows testing by leveraging Docker and Wine.
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In the world of language development, even a "toy" language needs a solid foundation.
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Consider the digital photograph.
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Setting up an automated coverage report is a powerful way to visualize the effectiveness of your test suite.
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I am thrilled my team is sponsoring our first of many featured project for the 2026 Google Summer of Code: Enable Clangd support for HLSL.
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Intel recently merged “Jay” a clean-slate shader compiler backend into Mesa.
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The tech world is currently witnessing the end of an era.
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If you are a developer working with HLSL or GPU compilers you likely prefer working in Linux.
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In Part 1, I talked about the high-level "magic" happening on your wrist.
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I am a data junkie.
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Writing code is usually seen as a pursuit of logic.
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I have been so energized with all the cool space news in 2026.