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  1. The move from compilers to AI coding brings with it two main problems: non-determinism, and the loss of our mental models of software.

  2. I believe software development, and the resulting products, would greatly improve if we thought of “tech debt” and “refactors” as V1/V2/etc.

  3. the great mathematician, Paul Erdős, used to talk of The Book, the one where God put all of the most elegant proofs of Mathematics. sometimes he would see a proof but say that we must find the proof from The Book, because while the given proof was correct,

  4. While working on my startup, Overlord Systems, I was confused for a while by why I couldn’t seem to reduce the amount of work required for the product to be ready for a limited beta release.

  5. Alternative title: On Console Windows, GUI Processes, and Pipe Inheritance in Windows While working on Overlord Systems I wanted to do something simple: run the Overlord Engine (a native Windows app) and any child processes it creates without any console…

  6. This article aims to express the mental model that I have built over the last few years for thinking about human-computer interfaces, software, and how we might produce a step-function increase in building and using software.

  7. Note: This is not a random rant against AI, after all I am a Founder of an AI startup, Overlord Systems.

  8. In ‘Thought 2: Regex is Like Assembly’ I wondered why we are still doing regex in this kind of hard to understand, symbolic way, when we have already invented high level programming languages.

  9. ‘Thoughts’ are a place for me to write down random ideas that I think are interesting.

  10. ‘Thoughts’ are a place for me to write down random ideas that I think are interesting.

  11. In Part 3 we setup the basis of our simple path/waypoint system, however we still can’t use it easily because the gizmos we used are just simple graphics, so in this post we will create interactive tools in the scene view that we can use to control object…

  12. After talking about inspector attributes in part 2, it is time to switch our focus to the scene view.

  13. When you are first starting out with editor scripting in Unity, the best thing to starting playing with is the inspector.

  14. Game development is a lengthy and highly complicated process that can take months of a developers life for even a small project, therefore any thing that helps improve the workflow and speedup the process is very welcome.

  15. After fixing the performance problems of the Visual Item Database, I decided to start dealing with a very annoying problem that has haunted me was for as long as ‘Categories’ have existed, which is the fact that in order to add or remove a category from t…

  16. Of all the awesome features in Unity, I find the ability to script the editor and make it do what you want using almost the same tools and API that the original developers used to make it one of the best features available to developers using Unity.