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  1. Work archeology, Part 3

    This entry is a continuation of Work Archeology, Part 2 For a quick recap on what source control is, please read Work Archeology, Part 1 Quadrilateral Cowboy Now that Quadrilateral Cowboy has shipped, I thought it would be interesting to take a look at its

  2. On Far Cry 2

    Let’s talk about Far Cry 2.

  3. On Fury Roads

    Spoiler alert: Stop reading this if you haven’t seen Mad Max Fury Road yet.

  4. Blender Cables

    My current project Quadrilateral Cowboy has a fair amount of dangly cables.

  5. The Calling

    I wrote and drew a four-page comic a couple years ago.

  6. Here’s the entity definition file for Gravity Bone and Thirty Flights of Loving.

  7. Expat

    I participated in this year’s space cowboy game jam.

  8. On Thunder Lizards

    I saw Godzilla.

  9. Analog Defender fanart

    My fanart for Droqen and Patrick Dinnen‘s Analog Defender

  10. New comic: Paperman

    New comic: Paperman

  11. Blendo TGA viewer

    Quadrilateral Cowboy uses the TGA image format.

  12. We interview Steve Gaynor of Gone Home, Bioshock 2, Duke3D hell prisons.

  13. Here are some sketches from Quadrilateral Cowboy:

  14. We interview Tynan Wales, Independent Games Festival winner and Bioshock 2 designer.

  15. Work archeology, Part 2

    This entry is a continuation of Work Archeology, Part 1 Atom Zombie Smasher Here’s how the development of Atom Zombie Smasher fared.

  16. Announcement time

    I’m happy to announce today Tynan Wales will be joining the Quadrilateral Cowboy team.

  17. Work archeology, Part 1

    I was interested in taking a peek into my working habits.

  18. Back in 2008 when Gravity Bone was being made, it went through a number of prototypes.

  19. The Indiecade International Festival of Independent Games announced their game lineup, and Quadrilateral Cowboy was fortunate enough to be included.

  20. 7DFPS: Photog

    As mentioned in a previous post, I plunked out another multiplayer 7DFPS project.

  21. 7DFPS: Guru v1.1

    Yesterday I released the initial version of Guru.

  22. 7DFPS: Guru

    edit: Guru is now updated to version 1.1 I made a 7DFPS project.

  23. Doom3 Starter Kit

    In anticipation of the upcoming 7DFPS festivities, I packaged a stripped-down version of the Doom3 engine (the engine I’m currently using for Quadrilateral Cowboy).

  24. Extended Memory episode 3, in which we chat with Skulls of the Shogun developer Borut Pfeifer.

  25. Extended Memory episode 2, featuring Pandemic/Neversoft/Spark/EA programmer Sanjay Madhav.

  26. The Diplomat

    In 2007, I made a short (unfinished) documentary, The Diplomat: I’ve always loved the editing process, and wanted to do more of it.

  27. Everything’s diesel in Quadrilateral Cowboy.

  28. Extended Memory podcast

    My friend Sanjay Madhav and I recorded a podcast together: Extended Memory.

  29. I organized a group photo for this week’s Humble Weekly Sale: (Ultimately, the rhino didn’t eat the bird, but not for lack of trying.)

  30. Hello World

    This week I’m fortunate enough to be featured in The Humble Weekly Sale.

  31. Maple Victory papercraft

    Here’s the papercraft template for the Maple Victory bottle: click here to download And here’s how the finished bottle looks like: Time for you to get printin’ and cuttin’ and gluin’.

  32. Maple Victory

    I’ll be showing Thirty Flights of Loving at the IGF this year, and thought I’d make some decorations to spruce up the kiosk.

  33. While watching people play Thirty Flights of Loving at Indiecade East, a few things popped up on my radar.

  34. QC Dev 005: Lamp

    I was recently making this kitchen area for Quadrilateral Cowboy.

  35. QC Dev 004: Autocomplete

    While demoing Quadrilateral Cowboy at PAX 2012, a lot of people asked for autocomplete functionality when typing commands into the game.

  36. QC Dev 003: Pomodoro

    Here’s what Blendo Games looks like: I got the standing desk a couple years ago, largely because sitting for ungodly hours every day made me squirrely.

  37. QC Dev 002: Clambering

    I hopped fences when I was younger.

  38. QC Dev 001: Ghost Cursor

    In Quadrilateral Cowboy, the player can place items in the world.

  39. Played in 2012

    Writeups on games I played this year.

  40. Blendo Big Boxes

    Some weeks ago I made big box packaging for my various Blendo games, to decorate my PAX 2012 booth.

  41. On Boothing

    I set up and ran my first booth showing a few days ago at PAX 2012.

  42. Yesterday, Mossmouth’s Spelunky was released.

  43. Atom Heart Smasher

    I was digging through my old stuff and thought I’d share a tiny prototype: Atom Heart Smasher Click here to download (7.2mb) I grew up on a healthy diet of adventure games.

  44. Day Z

    I see someone I played Day Z for the first time today.

  45. FLITE synthesized speech

    For the past couple days I’ve been working on getting synthesized speech into the Doom 3 engine.

  46. I gave a talk at GDC this year: “Nuke it From Orbit: The Making of Atom Zombie Smasher”.

  47. A short time ago, the Idle Thumbs crew contacted me and asked if I was interested in making a small game for their Kickstarter.

  48. IndieCade 2011

    Last weekend, the IndieCade festival took over downtown Culver City.

  49. Ghost Writer

    I was recently playing Deus Ex: Human Revolution.