Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
-
I love brush-based mapping.
-
Some time ago I was checking out Nightdive’s Quake remaster, and trying out the splitscreen coop mode.
-
During the level design process, I try to put a lot of emphasis on “readability.”
-
I released a new tool: Blendo Localizer Download it: here Source code: here What does it do The purpose of this tool is to help manage localization text assets.
-
Generally speaking, Steam Deck verification is something you do pretty late-ish in a game’s development.
-
It’s Atom Zombie Smasher’s 15th anniversary!
-
Skin Deep was nominated for the 2026 IGF Excellence in Design award!
-
I thought I’d gather up some year-end writeups that include Skin Deep: PC Gamer: Best Immersive Sim GamesRadar: Year in Review 2025 GameSpot: Best PC Games of 2025 GameSpot: Best Cat Game Green Man Gaming: 10 Best Indie Games of 2025 Slant Magazine: 25 Be…
-
I recently got a NAS up and running.
-
I released a game today: Antibody One Antibody One is a short 10-20 minute experience about being different kinds of cells inside the human body.
-
Over the years I’ve accrued an informal list of miscellaneous gotchas and pitfalls for game releases & game maintenance, but I’ve never actually written them down… until now!
-
I’m one of the co-founders of Glitch City from back in 2013.
-
Blender is primarily known for 3D modeling, but for years I’ve also been using its Video Sequencer to make trailer videos, promotional videos, YouTube videos, etc.
-
Papercraft Cats I made a Skin Deep papercraft cat and you can too.
-
Here’s a short writeup on how enemy behaviors work in Skin Deep.
-
Density Today I’ll be writing about the “density” aspect of Skin Deep’s art.
-
Vignettes Internally, we called our story-focused levels ‘vignettes’.
-
Interested in making mods, or taking a peek into how maps are constructed?
-
Happy to announce the source code for Skin Deep is available here: https://github.com/blendogames/SkinDeep What is this?
-
Launch Day!
-
Skin Deep will be released April 30, 2025.
-
Skin Deep will be released April 30, 2025!
-
Skin Deep will be released April 30, 2025!
-
Skin Deep will be released April 30, 2025!
-
Skin Deep will be released April 30, 2025!
-
Skin Deep will be released April 30, 2025!
-
Skin Deep will be released April 30, 2025!
-
Skin Deep will be released April 30, 2025!
-
During 2020 and 2021, Laura and I made some games together, including: Tall Bagel Tall Bagel 2: Avocado Hardtack Here’s Laura’s thoughts on it, and here I’ll be writing about the tech behind our Tall Bagel games.
-
Some time ago I watched a fantastic DevOps talk by Seth Coster, and it inspired me to make my own set of automation tools.
-
I wrote up a list of programs I use daily, partly to share what tools I use, and partly to have a backup list in case I need to do a fresh dev install on a computer that exploded.
-
I recently organized and ran a (very small & very simple) online film festival for the art collective I help run, Glitch City.
-
In 2010 I made a game called Flotilla and today on its 10th birthday, I’m releasing its source code.
-
10 years ago to this day, I founded Blendo Games, a small independent games studio. 10 years and still going!
-
In the #changelog channel in the Blendo Games Discord, it displays this: It’s a live log of my source control changelog messages for Skin Deep.
-
I recently watched The Long Goodbye, a wonderful film.
-
I built Flotilla in 2010, using the XNA framework.
-
I was inspired by Alan Hazelden’s annual log of media he consumed and decided to try doing the same.
-
I was thinking about carpets.
-
Today I announced the development of Skin Deep, a game I’m unbelievably THRILLED to be making.
-
I was invited to a cool bar to demo Flotilla 2 – it had a great turnout, and the venue was wonderful.
-
Quadrilateral Cowboy turns 2 years old today!
-
Last year I switched this blog to a static site.
-
I recently announced my new project Flotilla 2, and wanted to share what I do when I announce a game.
-
I’m excited to announce I’m working on a new project!
-
I was having some fairly consistent problems with my blendogames.com blog/news page getting hacked and infected.
-
I often describe Company of Heroes as the RTS that has made it difficult for me to play any other RTS.
-
My dad and I made a bench.
-
Blendo Games turns seven years old today.
-
I wrote a list of my top games of 2016 for Giant Bomb.