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To read Part I of this writeup, click here.
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I was digging through an old hard drive and found a small collection of videos and images from old projects.
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Last month I was in Seattle for the Penny Arcade Expo, PAX.
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Blendo Games just went live on Desura.
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A fair amount of people have been asking me about the tech used in Atom Zombie Smasher, so I thought I’d make a writeup.
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Linux aficionados, Atom Zombie Smasher is now on the Ubuntu Software Center!
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I’ve always loved comic books.
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I attended the Game Developers Conference up in San Francisco this year.
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I’m currently re-playing Half-life.
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Some time ago someone asked me how AI is implemented in Atom Zombie Smasher.
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Over the years I’ve become interested in procedurally-generated content.
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I visited the Game Developers Conference this year and was fortunate enough to listen to Eric Chahi’s Another World retrospective.
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While tidying up my hard drive, I found some old Doom II maps I made back in the wild and woolly days of the twentieth century.
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Atom Zombie Smasher was recently released on Steam.
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Last night I opened my email inbox and found a message from a fella named Jeff Shyluk: […] Speaking of vignettes, because I am so pleased with the patch, I drew up a special one to thank you for your hard work and dedication to quickly patching up AZS!
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By now, everyone who bought Atom Zombie Smasher from blendogames.com should now have received an email with a free key for the Steam version of the game (and if not, email me at brendon@blendogames.com and I’ll sort it out).
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Atom Zombie Smasher is now available on Steam!
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A couple days ago I released a patch for Atom Zombie Smasher that fixed a rather nasty bug.
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Atom Zombie Smasher is now available on Steam!